creating Action Figures and Replicas using 3D Prints and Silicon Moulds

Spearheaded Action Figure Design department at Desmania Design consultancy. The mission of the department was to design a novel range of action figures based on characters from Indian Mythology. As a pilot, I created a character Xia (shown below) to explore the different methods of translating 3D models into physical prototypes.

(From top left to right) The 3D model of the character (Xia) being exported to 3D printer in three different formats (head, bust and figure). The 3D printed model being scooped from the printer bed. The bust model being used to create a silicon mould. One of the casts used for the mould was a flexible PVC that allowed minimal bending (as shown)..

(From top left to right) The 3D model of the character (Xia) being exported to 3D printer in three different formats (head, bust and figure). The 3D printed model being scooped from the printer bed. The bust model being used to create a silicon mould. One of the casts used for the mould was a flexible PVC that allowed minimal bending (as shown)..


Creating Light Box (Functional) Prototype for 2D animators Using MDF

A light box is a useful tracing tool for any artist, designer, and creative professional that helps make the most out of their drawings. To trace, the reference image is placed on the light box and a blank piece of paper is placed on top of it. Light box is a compact version of a light table that was considered a standard for creative professionals. However, the light boxes available in the market in 2000’s were still quite bulky. As a design student, I redesigned the light box that had variable drawing angle modes, was super compact and could easily be carried in a backpack.

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Creating Production Level (Aesthetic) prototype of a 3Door Refrigerator By Partnering with an external agency

At Whirlpool, as the lead designer of the 3 door refrigerator range (named Protton World Series), I was also responsible for its prototype building exercise. In order to receive a final go-ahead from the leadership, a production level (aesthetic) prototype was required. For the same, I coordinated with an external prototype building agency based out of China and provided the necessary specifications and CAD models for the timely production and shipment of the prototype.

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creating Armature based prototypes for Toy Design Department

As a lead for Toy Design department at Desmania Design Consultancy, I created a number character/creature based maquette using armature and sculpey clay. Such prototypes were designed to build Desmania Design Consultancy’s Toy Design portfolio and showcase the studio’s capability to create original character designs.

The collage above shows the stages of creature development from blocking the character pose using armature, to adding muscles using industrial and sculpey clay, to finally add  epoxy putty that can withstand grinding and sanding to shape hard surfaces for horns and claws.

The collage above shows the stages of creature development from blocking the character pose using armature, to adding muscles using industrial and sculpey clay, to finally add epoxy putty that can withstand grinding and sanding to shape hard surfaces for horns and claws.