A. Facial Rigging a 3D character

In order to bring the 3D characters to life, infusing a range of expressions becomes indispensable. As a part my personal character design portfolio building exercise, I created a facial rig for one of my characters. The image below shows the variety of facial muscles that participate in achieving different facial expressions.

Facial Simulation - My personal attempt to mimic human expressions on a 3D character modelled and rigged using blend shapes in Maya

Facial Simulation - My personal attempt to mimic human expressions on a 3D character modelled and rigged using blend shapes in Maya


B. Complete body Rigging for a 3D character

I learnt 3D modelling and animation software (Maya) and worked as a 3D faculty teaching the Maya software to art students. Later, I spearheaded an Action Figure Toy Design department of a reputed design consultancy - with the goal to create action figures based on Indian mythology. For the consultancy, I built the toy design portfolio with the intent to offer merchandising services to the budding character based movie production studios in India.

(Above) 3D Character Rigging process I followed in Maya that shows a better way of adding skin to the bones (using vertex weight painting)

(Above) 3D Character Rigging process I followed in Maya that shows a better way of adding skin to the bones (using vertex weight painting)